<div class="refentry" lang="en" xml:lang="en"><a id="glLoadName"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glLoadName — load a name onto the name stack</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table><tr><td><code class="funcdef">void <b class="fsfunc">glLoadName</b>(</code></td><td>GLuint  </td><td><var class="pdparam">name</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>name</code></em></span></dt><dd><p>
                    Specifies a name that will replace the top value on the name stack.
                </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
            The name stack is used during selection mode to allow sets of rendering
            commands to be uniquely identified.
            It consists of an ordered set of unsigned integers and is initially empty.
        </p><p>
            <code class="function">glLoadName</code> causes <em class="parameter"><code>name</code></em> to replace the value on the top of the name stack.
        </p><p>
            The name stack is always empty while the render mode is not <code class="constant">GL_SELECT</code>.
            Calls to <code class="function">glLoadName</code> while the render mode is not <code class="constant">GL_SELECT</code> are ignored.
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glLoadName</code> is called while the
            name stack is empty.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glLoadName</code> is executed between
            the execution of <a class="citerefentry" href="glBegin"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding execution of <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
            <a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_NAME_STACK_DEPTH</code>
        </p><p>
            <a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MAX_NAME_STACK_DEPTH</code>
        </p></div>
        {$pipelinestall}{$examples}
        <div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="glInitNames"><span class="citerefentry"><span class="refentrytitle">glInitNames</span></span></a>,
            <a class="citerefentry" href="glPushName"><span class="citerefentry"><span class="refentrytitle">glPushName</span></span></a>,
            <a class="citerefentry" href="glRenderMode"><span class="citerefentry"><span class="refentrytitle">glRenderMode</span></span></a>,
            <a class="citerefentry" href="glSelectBuffer"><span class="citerefentry"><span class="refentrytitle">glSelectBuffer</span></span></a>
        </p></div><div class="refsect1" lang="en" xml:lang="en"><div id="Copyright"><h2>Copyright</h2><p>
            Copyright © 1991-2006
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <a class="ulink" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
        </p></div></div></div>
